
Tools: Adobe Illustrator, Adobe Photoshop, Blender
Initial Research
The first part of this project I was tasked with researching the history of the Grunge Art Movement. This helped me get a better understanding of the common techniques and layouts involved in creating Grunge style posters. This includes the use of hand drawn elements, texture and overall lack of layout. After my research I developed an inventory of objects, fonts, and colors that I would ultimately use to make the final cube.

Image Development
This cube uses a great amount of elements and image development was a huge part of that. Firstly, I took several pictures of Tootsie Pop wrappers, these acted as my primary source of texture throughout the cube. I would take these images and modify them in photoshop to create the texture for the cube.

Title Type Development
Further development would come in the creation of the text and hand drawn elements. Initially I used hand drawn type which I sketched out first before converting it into a vector using Illustrator, this is also the same method I used to create the various scratch effects found throughout the cube. This also where I would get my first interaction of the cube.

3D Model Creation
The biggest part of this project was the creation of 3D models that I use throughout the cube. I modeled Tootsie Pops and Jolly Ranchers using Blender. Modeling this objects gave the ability to pose them from any angle and made a lot of the process a lot easier.

Further Text Development
The initial hand drawn text I made ultimately did not work with the design I was creating. I pivoted and decided to print out variations of Helvetica and rough it up by folding and slicing the paper.

First Sample
Once I created all these elements I created my first variation of the cube, which displays how all these elements.

Final Design
The final design was completed after correcting a lot of the issues I found in the first sample. I took these issues and made changes that made the project work as a whole. The project showed me the basics of product design and creating design that works on a 3-Dimensonal object.

